github repository for my open source C++ Vulkan examples. This collection includes over two dozen different examples for windows, linux and also some android examples.
They cover much of Vulkan's functionality and are meant to be a starting point for getting into Vulkan.
This tutorial teaches how to use Vulkan for rasterization in 2026. It's using Vulkan 1.3 as a base and helps you create a modern Vulkan application leveraging features like dynamic rendering and descriptor indexing. It also contains lots of knowledge I gathered in the last decade of using Vulkan and is a great starting point for newcomers and seasoned Vulkan developers.
The Vulkan Hardware Database is a developer resource for checking and comparing features, limits, formats, etc. of the available Vulkan implementations (and GPUs). Device reports can be uploaded with the free (and open sourced) client side applications available for Windows, Linux and Android (ARM and x86).